![]() ![]() Of course, the next asset might be compatible with 7.2.1 and not 7.1.8, so you will have to make a choice of which assets you can use as well. ![]() You've gone over the cliff of insanity at this point- can you dial it back just a hair?Ĭlick to expand.Yes, newer patch versions are forcing newer versions of the SRPs, so if the asset you're trying to use is compatible with 7.1.8 but not 7.2.1, which is quite common, you can't upgrade to that patch version of Unity and have to stay on an older one. In the mean time, can you please limit breaking changes to align with Unity version changes? Not patch releases? Patch releases are supposed to fix things, not break them, or make it impossible to support your pipeline. breaking things, that's at least a year or two off. So fine, you might write a shader abstraction layer one day to deal with this, which you should have done from the start- given the glacial pace of Unity fixing things vs. People don't understand this when they buy assets, because Unity used to "Just Work", now, it "Just Breaks". ![]() So now any two things on the store won't be compatible with each other. Different assets are going to be written for each one, because it's impossible to support them all. There is no Unity 2019 version of the SRP that anyone can count on actually working You release these at seemly random moments You don't document the changes, or any of the shader code It is impossible to maintain compatibility with these changes: The same is true for HDRP, as my users are reporting issues in HDRP 7.3 vs 7.2.1 due to undocumented changes. You also can't downgrade to, say, 7.2.1 on the latest Unity, or upgrade to 7.3 on the older versions. 3 of these have breaking changes in the shaders that make them incompatible with the other versions. This will depend on which patch release you're on. Currently, if you download a Unity 2019.3 version and choose a URP project, it may install: ![]()
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