The tutorial walks players through some, but not all, of the spy’s missions, like how to contact a double agent at the party and swap a statue out for a fake while remaining undetected. Hecker showed me that tutorial in action over Skype last week, and it already looks clean, robust and streamlined. SpyParty now has a “fancy” new tutorial that will help players learn how to play the game, how to quietly and stealthily play as a spy, and what subtle animations and tells to watch out for as the sniper. In addition to bringing SpyParty to a much wider audience - the game has been available for sale primarily on SpyParty’s website for the past half-decade - the Steam Early Access release has a few other important development milestones. It’s an important step in SpyParty’s long development, which has been led by Hecker and a tiny team of artists over the past eight years. SpyParty, developer Chris Hecker’s competitive 1v1 game that pits spy against sniper, is coming to Steam Early Access on April 12.
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